A Polish Journey began as an exploration into the creative and narrative possibilities of the web documentary form. The project set out to balance two distinct modes of engagement often […]
Read MoreIMMERSIVE
FOREST
The Interactive Forest is an immersive digital art project that creates a responsive, multisensory environment through the combination of interactive animation, projected imagery and multi-channel sound. It draws on filmed […]
Read MoreTelenesia – Transmedia Project
Telenesia is a transmedia art project exploring the imaginative terrain of a fictive island where obsolete and malfunctioning technologies accumulate. Drawing on the principles of media archaeology and glitch aesthetics, […]
Read MoreRESOUNDSCAPES (2017)
Duration 30′ – Resoundscapes is a direct response to Iceland’s living landscape. Having created previous films and installations inspired by the natural world, I found that this land offered an […]
Read MoreJ9 Computational Video
J9 is an interactive, computational video project by Julian Konczak that reimagines narrative journeys through database-driven storytelling. The project was rooted in an exploration of how the burgeoning possibilities of […]
Read MoreBIRTH AND DECAY
25 – Birth and Decay emerged when visual culture was undergoing a profound shift. Around 2005, the predominant medium of distribution was rapidly shifting from print to screens, bringing with […]
Read MoreCRACKED CITIES
Cracked Cities was created in 2003, at a pivotal moment in the evolution of image-making and distribution technologies. The work looks both forward and backwards, emerging from a transitional period […]
Read MoreSUBLIME AMBIENCE
Sublime Ambience is an immersive ambient film and installation work that drifts between the hypnotic and the quietly transformative. Originally conceived in the 1990s, the piece found its home in […]
Read MoreCLUB AND CONCERT PROJECTIONS
Video Projection marked a significant creative shift in my practice. I had long been fascinated by how media shapes audience psychology, but in the 1990s, the rise of accessible digital […]
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